Font Atlas Generator
generate a sprite atlas from a specified font and charset
export charset for REXPaint
save image
Fonts
Name
use an installed font:
File
load a font file:
Fallback fonts:
n
Name
File
Grid
Bitmap width:
px
Bitmap height:
px
Cells per row:
px
Cells per column:
px
Cell width:
px
Cell height:
px
Options
Font size:
pt
Clip cells
Supersamplng:
none
x2
x4
Smoothing
Offset X:
px
Offset Y:
px
Show grid
Charset as string:
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{¦}~⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■□
message
ok
cancel